Punch Out Of Prison Guide

Robux prices

Punch Out Of Prison Gamepasses and Prices

Seven official passes with the Robux price the store shows and the developer’s own product text — not a guess from another guide.

Official product records

Price table

Price range on this table: 49 Robux → 199 Robux

Pass
Price
Relative
What it promises
Store

Bigger Pockets

Your backpack holds twice as many stones, so you sell less often.

49 Robux
Fewer crusher trips from a doubled backpack.

Auto Sell

Sell without going to the crusher: a full backpack sells itself, wherever you are.

79 Robux
Full backpacks sell themselves without walking back.

x2 Gems

Double gems after every escape. Spend them on gloves, hit effects and classes in the locker.

99 Robux
Doubles Gem payout after every successful escape.

Lucky Fists

3x more MEGA and GOD lucky punches, in every match.

129 Robux
Triples how often MEGA and GOD punches appear.

Bribed Guard

The guard takes a cut: you get x2 money from the crusher for every stone you sell.

129 Robux
Doubles crusher money on every stone sold.

VIP Cell

VIP tag in chat and over your head, an exclusive VIP glove and +20% gems after every escape.

149 Robux
VIP tag, exclusive glove, and a gem bonus after escapes.

Mega Fists

2x Hole Size forever: every punch breaks twice as many blocks, in every match.

199 Robux
Every punch breaks twice as many blocks, forever.
Lower Robux bandMid Robux bandHigher Robux bandMeter is decorative only — prices live in the Price column.

Prices checked 2026-11-04T20:38:59.507Z · Official store passes

Visual comparison

Price ladder

Sorted cheapest to dearest. The relative column is a text-free meter; every Robux figure stays in the fixed Price column.

Ladder range: 49 Robux → 199 Robux

Pass
Price
Relative

Bigger Pockets

49 Robux

Auto Sell

79 Robux

x2 Gems

99 Robux

Lucky Fists

129 Robux

Bribed Guard

129 Robux

VIP Cell

149 Robux

Mega Fists

199 Robux
Lower Robux bandMid Robux bandHigher Robux bandBars carry no text — read prices from the Price column.

Decision card

Which to buy first

Bigger Pockets

Cuts sell trips early. The developer says your backpack holds twice as many stones, so you sell less often — less walking, more punching in the first hour.

Auto Sell

Removes the crusher trip when the pack is full. Useful once you are clearing walls fast enough that walking back is the bottleneck.

Bribed Guard

Doubles crusher money on every stone. Pair it with Bigger Pockets or Auto Sell so the doubled payout hits more stones per trip.

Lucky Fists / Mega Fists

Change the punch itself — more MEGA and GOD punches, or twice the hole size. Buy these when the wall, not the backpack, is the bottleneck.

x2 Gems / VIP Cell

Multiply escape rewards. They matter after you can finish a chapter reliably; VIP Cell also adds the VIP tag and glove the product record names.

Honest boundary

What the store does not publish

The store shows names, prices and descriptions only. Exact effect values beyond the developer’s own wording — how many extra cubes per punch, how often a GOD punch lands outside the Lucky Fists line — are not listed on the product record. Check the in-game pass panel before you buy.

Official icons

Pass artwork

Bigger Pockets
Auto Sell
x2 Gems
Lucky Fists
Bribed Guard
VIP Cell
Mega Fists

FAQ

Quick answers

How many game passes does Punch Out Of Prison have?

Seven, all currently for sale.

Which Punch Out Of Prison game pass is cheapest?

Bigger Pockets, at 49 Robux.

Next steps

After this